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Mass Effect 2: Pretty Frickin' Sweet

ME2
I just linked the logo from Google Image Search. Is that cool?

I'm not going to go into too much detail here, but yeah... this game is rad. I picked up my pre-order copy last night and plugged in around 10 PM. It took me about an hour to unlock the galaxy map then I just stumbled around until 1 AM, avoiding story-ish missions and getting a feel for changes to the overall game mechanics.

Like I said, I can't allow myself to write too much or I'll get nothing else done today, so here are a few things that are new and awesome followed by a few minor gripes, all in LIST FORM. First, the awesome:

  • The way you navigate the world at the system/cluster level now is way cooler. Previously it was just a "drag your cursor and pick where you want to go" type thing. Now, there's
 … Read More
Comments (1)      more in Video Game Reviews     |     posted Jan 27th, 2010 at 10:35am

Hi, How Are You?

So, the indie-sphere was abuzz yesterday with talk of Daniel Johnston's new video game for the iPhone and iPod Touch. I checked it out and it's pretty rad.

The premise is simple. You are a dude (are you Daniel Johnston? perhaps) and you are trying to smooch your girlfriend when THE DEVIL COMES ALONG. Of course. And he turns you into a frog/block/sphere/etc. drawn in the style of Daniel Johnston. It's a 3D platformer with a fairly standard 2-axis tilt control scheme. You can also tap "stop" zones to freeze, arrows to rotate your view of the world, and anywhere else to make your character hop. Each level is constructed of an interconnected network of planar platforms and your primary objective is to touch all of the green ones then make your way to … Read More

Add comment      more in Video Game Reviews     |     posted Oct 1st, 2009 at 3:23pm

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